
Imagine this: you’re seated around a table with friends, pencils poised over blank canvases. Everyone but one receives an identical secret prompt - to draw a whimsical rendition of the Statue of Liberty. The lone outlier? They’ve been dubbed “The Fake Artist,” their task a cunning ruse - to blend in and imitate the real artists without knowing what they are drawing! This is A Fake Artist Goes to New York, a social deduction game brimming with laughter, suspicion, and artistic mishaps.
Developed by the creative minds at IDW Games and designed by The Oatmeal’s Matthew Inman, known for his quirky humor and sharp wit, this party game transcends simple drawing. It weaves together elements of deception, observation, and collaboration, creating a truly unique gaming experience.
The game unfolds in a series of rounds, each culminating in a reveal that exposes the true artist amidst the impostors.
Here’s how it works:
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Setup: Each player receives a secret role - either “Real Artist” or “Fake Artist.” Real artists receive an identical prompt card depicting a landmark or object to draw (Statue of Liberty, Eiffel Tower, a burrito, the possibilities are delightfully absurd!). The Fake Artist remains in the dark about the subject.
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Drawing Round: Armed with pencils and paper, players set their creative wheels in motion. Real Artists strive for recognizable renditions of the prompt, while the Fake Artist must rely on intuition, observation of other players’ sketches, and a healthy dose of artistic improvisation.
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Guessing Round: Once the drawing frenzy subsides, players present their masterpieces. The group then engages in a lively discussion, analyzing strokes, shapes, and overall artistic “flair” (or lack thereof!). Ultimately, they vote on who they believe is the Fake Artist.
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Reveal: The chosen player reveals their role card. If it’s a Real Artist, congratulations! They successfully blended in. If it’s the Fake Artist, well, they either fooled everyone or created an artwork so unique (or disastrous) that it defied categorization.
Themes and Production Features:
The game’s charm lies in its deceptively simple premise and clever execution. It taps into universal themes:
- The Joy of Deception: Players relish the thrill of pulling off a convincing imitation, even if their artistic skills are questionable at best (remember those stick figure masterpieces from childhood?).
- Collaboration and Observation:
Real Artists work together (subtly!), using visual cues and strokes to guide the Fake Artist. Meanwhile, everyone observes closely for telltale signs of deception – unusual lines, strange proportions, or a blatant disregard for basic artistic principles.
Beyond its core mechanics, A Fake Artist Goes to New York boasts several production features that elevate the gaming experience:
- Humorous Prompt Cards: Inman’s signature wit shines through in the prompt cards, featuring imaginative and often absurd objects for players to depict (think a giant banana peel or a unicorn riding a rollercoaster).
Prompt | Description |
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Giant Inflatable Banana | Players must draw this monstrous fruit – perfect for sparking debate on size and texture. |
Unicorn Riding a Rollercoaster | Can the Fake Artist pull off this fantastical scene? Expect lots of laughs and creative interpretations. |
- High-Quality Components: Sturdy cardstock prompt cards, erasable drawing pads, and pencils contribute to the game’s durability and longevity.
Playing A Fake Artist Goes to New York: Tips and Tricks!
Ready to become a master manipulator (or a skilled art detective)? Here are some tips to enhance your gaming experience:
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For Real Artists:
- Subtle Clues: Don’t go overboard with explicit details. Instead, incorporate subtle shapes and lines that hint at the prompt without giving it away entirely.
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For Fake Artists:
- Mimicry is Key: Observe other players’ strokes, angles, and shading techniques. Try to replicate their style, even if you have no idea what you’re drawing!
Who Will Enjoy This Game?
A Fake Artist Goes to New York is a fantastic choice for:
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Game Nights with Friends: Perfect for groups of 3-8 players who enjoy social interaction, laughter, and a healthy dose of competition.
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Family Gatherings: Suitable for ages 10+, this game encourages creativity, observation skills, and family bonding (although be prepared for some playful arguments about artistic interpretation!).
In conclusion, A Fake Artist Goes to New York offers a unique blend of social deduction, creativity, and humor that is sure to become a staple at any gathering. So gather your friends, unleash your inner artist (real or fake!), and prepare for an unforgettable gaming experience!